Inside the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph
The post-apocalyptic TV series has come back to its platform, and it's fair to say that fans were delightfully shocked by the caliber of its initial run. By depicting the atomic-age, post-apocalyptic United States through the eyes of three different characters, it succeeded in capturing multiple facets of the gamer's experience.
We followed Lucy the vault dweller, striving to act with integrity and learning that the wasteland made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts doubting his cult's leadership and causes a lot of havoc in powered exoskeleton; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the contaminated wastes.
Setting the Stage for the Second Season
The debut season's conclusion revealed key information about those responsible for the nuclear war that trapped a population in bomb-proof bunkers for an extended period. It also raised numerous mysteries open for the next installment – and, on this occasion, hopes are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Going into the first season, everyone’s like, ‘Just don't mess it up’,” states a key figure from the games. “We are ecstatic with the reception to the show, so this time people are coming in with more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The new season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, despite the fact that it was a bit broken at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its physical authenticity – its creators prioritized physical models and locations were constructed, reflecting the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” says another of the showrunners. “The whole point of an adaptation, particularly of a video game, is to seem like it’s real.”
Actually, virtually everything you see on-screen is practical, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are portrayed by practical effects, and were by all accounts rather intimidating up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also longtime fans, alongside the game developers behind the video games. This mutual respect for the universe is evident in the end result.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the first season. This format will foster a altered audience reaction, a dynamic the creators themselves are looking forward to witness.
“It has more depth, it’s bigger, it’s more humorous, it has a lot of twists,” says Howard. “I can't wait to seeing what people think.”